I started creating my first commercial release in school, and continued its development while working a desk job I hated. I finished that game being completely self-taught. Not only that, I've always been a clumsy, awkward and seemingly moronic dude. I've always had difficulty grasping abstract concepts. But somehow I’ve consistently earned a six-figure income for half a decade making indie games. My games Pinstripe & Neversong have launched on pretty much every single platform, all while I’ve grown a large following of over 215,000 subscribers, teaching game development on YouTube. I even made a game for the world’s biggest YouTuber in just 14 days. From Kickstarter to working with publishers, and everything in between, I’ve done it all. I know you can do it too, and I’m going to show you the short-cuts to success so you don’t have to wander around aimlessly for a decade like I did! Let’s do this!