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RPG Inventory Systems: Intermediate C# Game Coding Course

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0.0
Source:
Language:
English
Duration:
08:58:54
Number of lessons:
63
Added date:
08/04/2024
Rating:
0.0

Course short description

Using Unity 2019.3, we’ll show you how to include an inventory system for any of your projects that require items to be picked up, dropped, moved and equipped!


What you'll learn in this course:

  • How to implement and lay out your inventory UI (user interface) so that the panels, buttons, slots and icons make sense.
  • How to use useful UI components like the Scroll View Asset and the Grid Layout Group to more easily structure your inventory UI.
  • How to use the drag-and-drop system so that players can pick up inventory items and move them to other slots, or drop them into the world.
  • How to use a pickup system with scriptable objects providing the data for specific inventory items.
  • How to use and modify the equipping system so that players can equip weapons and armor from their inventory.
  • How to interface between what the player sees on screen in their inventory and what your backend system knows should be the appropriate information stored in the inventory.
  • How to use and modify a tooltip system that gives the player information about their inventory items.
  • How to make items stackable so that if a player has more than one of an item it only takes up one inventory slot and displays how many items have been stacked.
  • How to refactor your code so that when a new feature is added, it propagates to all areas of your project without breaking your game.
  • How to build a user interface mockup in Unity before your functionality is in place.

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