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HTML5 Cross Platform Game Development Using Phaser 3

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Language:
English
pages:
203 pages
Release date:
18/08/2020
Rating:
0.0

Book short description

It’s the first Phaser 3 book which will guide you to the creation of a complete game from scratch, starting from JavaScript bare bones to all kind of tricks and solution to common problems you may face when building a game. 175 pages and 28 source code examples wait for you to master Phaser 3. And the Android Studio project for you to create a native Android app from your HTML5 game.


By following the book you will learn, among other things:

 The concepts behind HTML5 cross platform development

 The basics of JavaScript such as functions, objects, classes, statements

 How to scale and resize a game to make it look nice on each device

 The structure of your first Phaser project

 Preload images, sounds, fonts and other kind of assets

 Group images into sprite sheets to optimize the game

 Add images and sprites on the stage

 Use tweens to create animations

 Wait for player input

 Process keyboard input

 Process mouse or finger input

 Use arrays to handle game information

 Move sprites

 The importance of placing sprites in front of other sprites using Z-order

 Add and play sound effects

 Design and add a game interface

 Add interactivity with buttons

 Use bitmap fonts to create text effects

 Save and load high scores using local storage

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